Object representing a match. Use GetMatch to deserialize GameState to any object.
/// Unique identifier for the match.publicstring MatchId;/// List of players.publicList<PlayerProfileModel> Players;/// Player who's turn it is.publicPlayerProfileModel CurrentPlayer;/// The state of the match.publicMatchState MatchState;/// How many turns have been completed.publicint TurnCount;/// The JSON state of the match.publicstring GameState;